Gaming
DINO RUNNER
Dino Runner is a fully playable game made by me with SFML during my first year at university.
GRAPHICS PROGRAMMING
Graphics Programming final project. Includes: Different types of Cameras and Lights, Real-time Shadows, Reflection, geometry, models etc. Done during my second year at university. More info in Github repository.
GRAPHICS PROGRAMMING wITH SHADERS
Graphics programming with shaders final project. Includes: Colour Shaders, Texturing, Advance Lighting, Vertex Manipulation, Render to texture, post processing, tessellation, real time shadow maps and geometry shader. Done during my third year at university. More info in Github repository.
PROCEDURAL METHODS WITH SHADERS
Procedural methods final project. It is a Terrain Generator, creating montains and sea using different techniques and being abale to modify the terrain in real-time using the interface Imgui. This terrain work is done in GPU. More info in GitHub repository
VULKAN TUTORIAL
I am currently learning Vulkan by doing a Vulkan Tutorial recommended by a graphics engineer at EA.